AI Insights · Timothy · July 2025
Top Ultracasual Games on iOS in South America Q2 2025
Explore the performance trends of the top ultracasual games on iOS in South America during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the ultracasual gaming category on iOS in South America saw varied performance trends among the top five games. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a gradual decline in weekly revenue, starting at approximately $3.6K and ending the quarter at $2.4K. Downloads fluctuated, peaking at 961 in mid-April, while active users showed a slight decline from 24.4K to 22.3K.
Perfect Tidy by ABI GLOBAL LTD. had a strong start with over 20K downloads in the first week, though this number tapered off to 10.8K by the end of June. Revenue remained relatively steady, with a peak of $264 in early June. The game maintained a robust active user base, starting at 74.2K and closing the quarter at 54.1K.
World of Slime Simulator Games from Solid Apps INC recorded modest revenue figures, averaging around $160 weekly. While downloads were low, active users decreased from 321 to 229 by the end of June.
Draw it, published by Kwalee Ltd, saw a significant rise in weekly downloads, reaching a peak of 5.5K in the last week of June. Revenue remained relatively stable, ranging from $48 to $97. Active users showed an upward trend, increasing from 6.3K to 10.2K by the quarter's end.
Finally, Diamond Painting ASMR Coloring by Crazy Labs displayed a steady increase in revenue, peaking at $127 in late June. Downloads remained consistent, with a slight increase towards the end of the quarter. Active users saw an upward trajectory, ending at 455.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the ultracasual gaming market on iOS in South America. For more detailed analytics, visit Sensor Tower's platform.